01 Mobile card game · Android
CricX
A cricket card game for two players: build a deck of 11 varied players and go head to head to score the most runs in a real-time strategy setting. Local multiplayer on Android.
- Role
- Lead Game Designer, Producer & UI Designer
- Team
- 5 students · Whistling Woods International
- Timeline
- Aug – Dec 2022
- Built with
- Unity 2D · C#
I owned
- The card pool and the Excel balance model.
- The C# inventory system for the 11-player squad.
- Home menu and card layout, plus the content pipeline.
I worked with
- A 5-student team at Whistling Woods International.
- External artists for UI and VFX.

02 Watch
Two walkthrough recordings
03 Main challenges
Three things that were hard
01 · Design
Making a card game fun
Covering all the possible moves was a major design challenge, and we paid close attention to onboarding.
02 · Art direction
Blending 3D and 2D
Our core team was heavily 3D, but we had the look of 2D in mind, so we built a platform where both could do what they do best.
03 · Code
Making a save system
We had never built one before. It became the inventory system that carries a player's squad from scene to scene.
04 Balance
55+ cards, balanced on real numbers
- A pool of 55+ unique player cards, each with stats for 6 balls. Bowlers carry at least one out stat.
- An Excel statistical balance model that maps each card's abilities to real-world cricket performance data.
- Executive balance calls on abilities, made from playtest data and real statistics, iterating until no single card dominated.
Player name
Result per ball
Card anatomy · schematic
05 Systems, UI & content
Making dense stats readable
Inventory · C#
An 11-player squad that sticks
I designed and implemented an inventory system in C# that keeps the player's 11 selections across scene transitions.
UI
Cards you can read at a glance
I designed the Home Menu and the card layout to communicate dense real-world stats quickly, and kept the screens and menus visually coherent.
Content pipeline
55+ cards, one pipeline
I managed the pipeline for every card, using generative AI for reference art and coordinating external artists for UI and VFX.
06 Production
Leading a team of five
I directed a five-student team to ship a cricket-statistics card game for Android with local multiplayer, as lead designer, producer and UI designer. It was also my first time making assets for a card game.
my first card game, and my first save system
Design
Card pool, balance model and onboarding
Production
Content pipeline, external artists, team of five
Ship
Android build with local multiplayer
07 All levels cleared
Thanks for playing through.
That's every deck. Want to talk about any of them? I'd love to hear from you.

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