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Abheek Bajaj

Technical / Level Designer Level Design · Gameplay Systems · Unreal Engine · Blueprints · UEFN

I design playable spaces and build the gameplay systems underneath them. Shipped on Steam and Fortnite.

Delhi, India · open to relocation

Shipped
Open to
  • Junior / Associate Level Designer
  • Technical Designer
  • Gameplay Designer

Four projects to open

  1. 01Shipped · Steam

    Lingua Franca

    Level + Puzzle Design · Unreal Engine 5 · 32-person team

    Level redesign lifted playtest engagement from 3.5 to 8.0 (+128%).

    Owned the level, about 33% of the puzzles and the quest logic.

  2. 02Internal tool

    Downtown Data Center

    Technical Design · UE5 · Pixel Streaming · 2-person team · CHPC, University of Utah

    Turned real-time infrastructure data into a readable 3D interface that technicians used for remote monitoring.

    Built 200+ servers from one data table and the SQL data pipelines, and delivered it in the browser with Pixel Streaming. Dec 2023 – Jul 2026, full time and on site after May 2025.

  3. 03In development

    The Boss Fight

    Encounter + Technical Design · UE 5.5 · Solo

    A two-phase soulslike encounter with nine moves, specified down to wind-up timings.

    Design document complete; playable build in progress.

  4. 04Live · FortniteSolo project

    Crateyard

    Multiplayer Level Design · UEFN / Verse

    Designed, scripted and published solo, then updated live from player feedback.

    Island code 5880-1772-7359.

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