60s Recruiter view
Abheek Bajaj
Technical / Level Designer Level Design · Gameplay Systems · Unreal Engine · Blueprints · UEFN
I design playable spaces and build the gameplay systems underneath them. Shipped on Steam and Fortnite.
Delhi, India · open to relocation
- Lingua Franca Steam · 2025
- Crateyard Fortnite · 2025
- Junior / Associate Level Designer
- Technical Designer
- Gameplay Designer
Four projects to open
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01Shipped · Steam
Lingua Franca
Level + Puzzle Design · Unreal Engine 5 · 32-person team
Level redesign lifted playtest engagement from 3.5 to 8.0 (+128%).
Owned the level, about 33% of the puzzles and the quest logic.
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02Internal tool
Downtown Data Center
Technical Design · UE5 · Pixel Streaming · 2-person team · CHPC, University of Utah
Turned real-time infrastructure data into a readable 3D interface that technicians used for remote monitoring.
Built 200+ servers from one data table and the SQL data pipelines, and delivered it in the browser with Pixel Streaming. Dec 2023 – Jul 2026, full time and on site after May 2025.
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03In development
The Boss Fight
Encounter + Technical Design · UE 5.5 · Solo
A two-phase soulslike encounter with nine moves, specified down to wind-up timings.
Design document complete; playable build in progress.
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04Live · FortniteSolo project
Crateyard
Multiplayer Level Design · UEFN / Verse
Designed, scripted and published solo, then updated live from player feedback.
Island code 5880-1772-7359.
Skills
Contact
- Emailabheekbajaj@gmail.com
- India+91 98114 53153
- US+1 (385) 216-6858
- LinkedIn/in/abheek-bajaj